
Beat Blocks is a tangible interface for a rhythm sequencer. The user is able to create and manipulate a 4-track drum loop by physically re-arranging wooden blocks within a 4x4 grid.
More at www.beatblocks.com
Audio d-touch is a collection of applications for real-time musical composition and performance, with very special user interfaces. The collection includes a drum machine and a sampling sequencer, both are controlled by spatially arranging physical objects on an interactive table surface. More info and installers at: http://d-touch.org/audio
see video
Percussa AudioCubes are a platform for audio-visual creation and exploration. each containing its own self-powered wireless computer system. More info is available at http://www.percussa.com/
Audio Blocks
Labyrints for hyperfilm

"Labyrinths is a software suite that acts as a platform for musicians and film-makers to structure, then perform, hypertextual works of film in real-time." by Evan Boehm. See project site.
"Maping Motion" at The Dundee Master Show


The long silence on the blogg has an explanation in my intensive work during the summer and the preparations for the finale show for "Maping Motion" at The Dundee Master Show from Media Arts & Imaging (University of Dundee).
From the July until the beginning of August 2009 I cooperate during the project with two visual artists: Joanna Stacewicz aka Deftoo and Marco Donnarumma aka S.A.D. This collaboration was essential for my work since the finale application is constructed in Pure Data. Marcos programming skills made it possible to further develop Pure Data patch I started during the Pure Data workshop in Dundee with help from Jamie Allen from Culture Lab. During second part of August I work on photo gallery for the documentation of actions and interactions during the MSC Show Exhibition as an continuously expanding photo gallery combined with a database system.
To accomplish that I get help from Blazej Pindelski programmer, graduate student from Computer Since program at the University of Abertay Dundee.
The finale output: "Shadow Dance" and "Many Frames" are up and running during MSc Show at Visual Research Center/ DCA (Dundee Contemporary Arts)
Dundee UK. Visible From 12-19 September.
"Shadow Dance" – site-specific installation, based on audiences interaction with motion captured corporal movements projected on the screen, build in open source programming language Pure Data and presented as a compiled movement on one frame In web based gallery.
"Many Frames" – is production based on real-time webcam-captured movement presented with a time delay in many different frames at the same time. It is an ongoing investigation on movement’s patterns as well as it is a visual exploration over aesthetic values of singular movement....
Documentation and the research site has extended information: www.0timeline.net
Synchronous Objects


Synchronous Objects, is a project explaining choreographic structures of William Forsythe through visual communication techniques and a set of data visualization tools for capturing, analysing and presenting. That according to Forsythe self, to make dance accessible and understandably for broad public. The project is a visionary collaboration with The Ohio State University
“The project relied not only on ACCAD and the Department of Dance, which are long term collaborators, but also on experts in architecture, geography, visual communications, computer science and engineering, and statistics”
It is a historic breakthrough bringing development of dance and choreography in to the new areas of technology. Follow Forsythe symposium: Choreographic Objects as live video streaming.
..or read Choreographic Objects by William Forsythe (Wexner Center for the Arts)
Chunky Move

Chunky Move - Mortal Engine - a dance, video, music, laser performance
Via fabrikproject.com .
More technical description on: bigambition.co.uk
Body Paint

Body Paint is impressive, funny and engaging the public to interact with the whole body movement. Work by Mehmet Akten using Computer Vision and openFrameworks: More on his blogg: memo.tv "Body Paint is an interactive installation and performance, using the body as an instrument to paint on a virtual canvas and interpreting gestures and dance into evolving compositions." Custom software analyzes live feed from infra-red cameras in real-time, and converts shape and motion into colors, drips and brush-strokes. The software was written in C++ using the open-source toolkit openFrameworks and computer vision library openCV.