2 Animal projections by Karolina Sobecka



It is something special with this two public projections of Karolina Sobecka maybe it is the contrast between the animal nature and the humans in the city she amplifie in her work. This two are my favourite projections in urban environment.

Sniff f is a 3D interactive dog projected against a shop window in New York. Project by Karolina Sobecka with software development by Jim George. Sniff is reacting on by-passers movement. "He will follow you, react to your gestures, try to discern if you're a friend of a foe and try to engage you in a play". Built with openFrameworks and Unity3d Game Engine, which renders the dog in real time and allows to dynamically change his behavior based on the video tracking data. Interview with Karolina: culturetv.tv



Wildlife are night projections from moving cars visible on the city buildings . Each car projects a video of a wild animal. The animal's movements are programmed to correspond to the speed of the car. The framerate of the movie corresponds to the speed of the wheel rotation, picked up by a sensor. It is poetic juxtaposition between the architecture of the city and the wild animal.

Urban Echo



In each installation, participants send their thoughts and questions via SMS and voicemail. The responses are then projected and added to a dynamic spatialized audio composition.
Christopher Baker wrote a piece of software last year using openFrameworks that can be used for some real-time, large-scale, architecturally-integrated, performance. Via: creativeapplications.net

Audio Blocks



Beat Blocks is a tangible interface for a rhythm sequencer. The user is able to create and manipulate a 4-track drum loop by physically re-arranging wooden blocks within a 4x4 grid.
More at www.beatblocks.com



Audio d-touch is a collection of applications for real-time musical composition and performance, with very special user interfaces. The collection includes a drum machine and a sampling sequencer, both are controlled by spatially arranging physical objects on an interactive table surface. More info and installers at: http://d-touch.org/audio
see video



Percussa AudioCubes are a platform for audio-visual creation and exploration. each containing its own self-powered wireless computer system. More info is available at http://www.percussa.com/

Labyrints for hyperfilm




"Labyrinths is a software suite that acts as a platform for musicians and film-makers to structure, then perform, hypertextual works of film in real-time." by Evan Boehm. See project site.

"Maping Motion" at The Dundee Master Show





The long silence on the blogg has an explanation in my intensive work during the summer and the preparations for the finale show for "Maping Motion" at The Dundee Master Show from Media Arts & Imaging (University of Dundee).

From the July until the beginning of August 2009 I cooperate during the project with two visual artists: Joanna Stacewicz aka Deftoo and Marco Donnarumma aka S.A.D. This collaboration was essential for my work since the finale application is constructed in Pure Data. Marcos programming skills made it possible to further develop Pure Data patch I started during the Pure Data workshop in Dundee with help from Jamie Allen from Culture Lab. During second part of August I work on photo gallery for the documentation of actions and interactions during the MSC Show Exhibition as an continuously expanding photo gallery combined with a database system.
To accomplish that I get help from Blazej Pindelski programmer, graduate student from Computer Since program at the University of Abertay Dundee.

The finale output: "Shadow Dance" and "Many Frames" are up and running during MSc Show at Visual Research Center/ DCA (Dundee Contemporary Arts)
Dundee UK. Visible From 12-19 September.

"Shadow Dance" – site-specific installation, based on audiences interaction with motion captured corporal movements projected on the screen, build in open source programming language Pure Data and presented as a compiled movement on one frame In web based gallery.

"Many Frames" – is production based on real-time webcam-captured movement presented with a time delay in many different frames at the same time. It is an ongoing investigation on movement’s patterns as well as it is a visual exploration over aesthetic values of singular movement....
Documentation and the research site has extended information: www.0timeline.net

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