Dancing robots



Robots can dance and they compete in dance genre during the International Robot Competition.
More on that via Biped Robot News Japan: The 6th ROBO-ONE GATE IN INTERNATIONAL ROBOT EXHIBITION 2009` Robot Dancing Competition (Nov. 28, 2009). See also Sonys Robot Dance in more advanced group constalation.

The EyeWriter /inspiration to share




The EyeWriter project using open source technology to help paralysed artists.

2 Animal projections by Karolina Sobecka



It is something special with this two public projections of Karolina Sobecka maybe it is the contrast between the animal nature and the humans in the city she amplifie in her work. This two are my favourite projections in urban environment.

Sniff f is a 3D interactive dog projected against a shop window in New York. Project by Karolina Sobecka with software development by Jim George. Sniff is reacting on by-passers movement. "He will follow you, react to your gestures, try to discern if you're a friend of a foe and try to engage you in a play". Built with openFrameworks and Unity3d Game Engine, which renders the dog in real time and allows to dynamically change his behavior based on the video tracking data. Interview with Karolina: culturetv.tv



Wildlife are night projections from moving cars visible on the city buildings . Each car projects a video of a wild animal. The animal's movements are programmed to correspond to the speed of the car. The framerate of the movie corresponds to the speed of the wheel rotation, picked up by a sensor. It is poetic juxtaposition between the architecture of the city and the wild animal.

Urban Echo



In each installation, participants send their thoughts and questions via SMS and voicemail. The responses are then projected and added to a dynamic spatialized audio composition.
Christopher Baker wrote a piece of software last year using openFrameworks that can be used for some real-time, large-scale, architecturally-integrated, performance. Via: creativeapplications.net

Audio Blocks



Beat Blocks is a tangible interface for a rhythm sequencer. The user is able to create and manipulate a 4-track drum loop by physically re-arranging wooden blocks within a 4x4 grid.
More at www.beatblocks.com



Audio d-touch is a collection of applications for real-time musical composition and performance, with very special user interfaces. The collection includes a drum machine and a sampling sequencer, both are controlled by spatially arranging physical objects on an interactive table surface. More info and installers at: http://d-touch.org/audio
see video



Percussa AudioCubes are a platform for audio-visual creation and exploration. each containing its own self-powered wireless computer system. More info is available at http://www.percussa.com/

Labyrints for hyperfilm




"Labyrinths is a software suite that acts as a platform for musicians and film-makers to structure, then perform, hypertextual works of film in real-time." by Evan Boehm. See project site.

"Maping Motion" at The Dundee Master Show





The long silence on the blogg has an explanation in my intensive work during the summer and the preparations for the finale show for "Maping Motion" at The Dundee Master Show from Media Arts & Imaging (University of Dundee).

From the July until the beginning of August 2009 I cooperate during the project with two visual artists: Joanna Stacewicz aka Deftoo and Marco Donnarumma aka S.A.D. This collaboration was essential for my work since the finale application is constructed in Pure Data. Marcos programming skills made it possible to further develop Pure Data patch I started during the Pure Data workshop in Dundee with help from Jamie Allen from Culture Lab. During second part of August I work on photo gallery for the documentation of actions and interactions during the MSC Show Exhibition as an continuously expanding photo gallery combined with a database system.
To accomplish that I get help from Blazej Pindelski programmer, graduate student from Computer Since program at the University of Abertay Dundee.

The finale output: "Shadow Dance" and "Many Frames" are up and running during MSc Show at Visual Research Center/ DCA (Dundee Contemporary Arts)
Dundee UK. Visible From 12-19 September.

"Shadow Dance" – site-specific installation, based on audiences interaction with motion captured corporal movements projected on the screen, build in open source programming language Pure Data and presented as a compiled movement on one frame In web based gallery.

"Many Frames" – is production based on real-time webcam-captured movement presented with a time delay in many different frames at the same time. It is an ongoing investigation on movement’s patterns as well as it is a visual exploration over aesthetic values of singular movement....
Documentation and the research site has extended information: www.0timeline.net

Synchronous Objects





Synchronous Objects, is a project explaining choreographic structures of William Forsythe through visual communication techniques and a set of data visualization tools for capturing, analysing and presenting. That according to Forsythe self, to make dance accessible and understandably for broad public. The project is a visionary collaboration with The Ohio State University
“The project relied not only on ACCAD and the Department of Dance, which are long term collaborators, but also on experts in architecture, geography, visual communications, computer science and engineering, and statistics”
It is a historic breakthrough bringing development of dance and choreography in to the new areas of technology. Follow Forsythe symposium: Choreographic Objects as live video streaming.
..or read Choreographic Objects by William Forsythe (Wexner Center for the Arts)

Chunky Move



Chunky Move - Mortal Engine - a dance, video, music, laser performance
Via fabrikproject.com .
More technical description on: bigambition.co.uk

Body Paint




Body Paint is impressive, funny and engaging the public to interact with the whole body movement. Work by Mehmet Akten using Computer Vision and openFrameworks: More on his blogg: memo.tv "Body Paint is an interactive installation and performance, using the body as an instrument to paint on a virtual canvas and interpreting gestures and dance into evolving compositions." Custom software analyzes live feed from infra-red cameras in real-time, and converts shape and motion into colors, drips and brush-strokes. The software was written in C++ using the open-source toolkit openFrameworks and computer vision library openCV.

Interactive Snow Projection



Large scale snow sculpture at Mount Buller illuminated by 3d projection software by ENESS build by interaction designers from Australia. See on YouTube

Tools to play with




The last few months I dive in to the different tools searching for the best motion tracking possibility. Five days PD (pure data) workshop in Warsaw with Marco Donnarumma aka S.A.D (Thanks to Asia aka Deftoo since she organized) give me some good grounds to start of. As a part of my Screendance program at Dundee University I just have a workshop on Isadora led by Jaygo Bloom (Thanks for sharing!). Isadora is build on Pd´s framework. Both programs have a visual interfaces which apply to my way of working. Isadoras GI (Graphical Interface) is friendly constructed. For those interested in Isadora is good to mention that soon will be a conference and introduction workshop on 19, March 20 in Doncaster UK.

Back on the track: Mapping motion




From September 2008 I am a MA student at the University of Dundee on Screendance program.That may explain the temporary silence on this blogg. However I intend to continue with the short visual notes as a highlighted spots of my explorations on dance, performance art, audio visual real time performance and vj culture. That in relation to the physical movement and development of new technologies.

The short resume:
The point of interest in my work is on physical motion and human body as an interface.
My thesis: Mapping motion is a cartography of the idea, a “developer map” (game-design term which refers to a phase of investigation and experimentation). It is as a visual exploration, a library of physical movements navigated through graphical symbolic representations of physical motion.

The motivational parts of the investigations are questions which connect to my former experience as a dancer and performer: What is causing movements authenticity?
Haw to translate and augment physical movement it in to the digital environment whit out looses of emotional presence ? In the context of visual art, real time performance and game development I see the body and the physical movement as an excellent interface extending many senses for the performer, user or viewer.

The perfect scenario for me as a vj will be; to control the visuals by dancing:=) Vj-dancer? As a dancer; to augment the emotional state of movements by visuals. As a dancer and visual artist the perfect scenario vill be if the visuals react on the emotional presence of the movements.

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